RPG

Weapons & Gear

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Introduction text: One of the things that the 4C System rules are sorely lacking is a section on sample equipment. Sure, there are the occasional weapons and vehicles, but for the most part the rules provide gamemasters and players with zero guidance and assistance on weapons and gear. Enter the 4C System Weapons & Gear series. In this infrequent series, published as I have the time to devote to the system, I plan on detailing a variety of different types of gear, gadgets, and devices, ranging from equipment suitable for near-future campaigns to magic items straight out of a fantasy setting.

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