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Questers of the Middle Realms Second Edition

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From publisher blurb: The lighter side of traditional fantasy gaming. Want to dive into the wild, weird world of fantasy for a while without getting bogged down in lots of rules detail? Take a look inside! The world of Median - an outline setting taking a fondly humorous look at fantasy gaming standards. The PDQ System - a simple, fast and flexible set of rules emphasising story more than tactics, and easy to pick up for a quick game. A "build your own" approach - use the framework and add the gods, organisations and character types your gaming group wants in your stories. Second edition, eh? Questers originally came out back in 2006, using Chad Underkoffler's super-simple PDQ system. This is a revision and repackage really, but '2e' seemed more fitting as a nod to those classic fantasy games. The rules are pretty much unchanged. (I removed Virtue and Vice, and may have clarified a couple of things.) The main change is the layout, changed from Letter to Trade. There's been a print edition available through another outlet, but the format didn't work very well and I've long wanted a nicer one available here. It's had another editing pass, and the sections have been reorganised to match 'Jaws' (which benefitted from the lessons learned with Questers!). It's pulled in the mini-supplements Character Assistant and Ten Magical Thingies. The art has kept some pieces, lost some and gained some new ones.

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