The Convent of the Weeping Moon
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From the publishers blurb: A Stand-alone Adventure for 4+ players of APL 4+ The Players are travelling, somewhere in the forrested regions of your campaign. They are off the well-trodden trade-routes, and in the late afternoon come across the the sleepy village of Stoneleigh. The Longshadow Inn ... A good place to get a hot meal, and warm bed for the night. Later, that evening: Jed: “You gonna tell ‘em then?” Bran the Inkeeper: “Well I ... er ... Might you fine folks be able to help me out with a little matter? It’s my daughter you see, her and her fiancé have disappeared. They went off two days ago and haven’t been seen since. We went looking yesterday but there was no sign of them at all, and I’m worried to death now something’s happened.” Merin: “We went up there yesterday, found nuthin’ - I reckon they ran off, is all!” On a misty hill, far from the hustle and bustle of the big cities, lies the blasted ruins of a long-forgotten Convent. A village living under the shadow of the darkened moon. An Innkeeper's daughter and her fiancé missing. The PCs are asked for help. Have the tentacles of an ancient, long-banished heresy resurfaced, to glide silently through the Convent's moss-covered stones? The players will need all their guile to survive the sickle-sharp claws of The Convent of the Weeping Moon.