RPG

Tail, Scale, & Bone

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Following Beak, Feather, & Bone’s release in February 2020, it’s been amazing seeing all of the wonderful ravenfolk cities Austin Breed's illustrations have inspired. And I hope to see many more! But with players using the same community portraits in each of their games, I’ve also started to notice some similarities between sessions. Maybe you have too! One of the fun things about BFB, though, is that you’re by no means tied to using the core game’s factions. In fact, inserting new communities or even just pulling inspiration from different illustrations can help you interpret Jonathan Yee’s map in whole new ways. That’s where Elizabeth Orji-Smith comes in! By shifting the game’s communities from ravenfolk to merfolk in Tail, Scale, & Bone, players are reminded there’s no reason the city’s map can’t be on the bottom of the ocean. In fact, it could just as easily be on the moon! What’s more, Elizabeth has created 10 entirely new communities for players to represent in the game, helping you push BFB’s replayability even further. Feel free to mix and match as well—imagining how ravenfolk Couriers might behave or adding merfolk Miners to your underwater game. While the core BFB rules remain under copyright, we encourage artists to create and sell their own supplements as well! Feel free to use this as a template. Furthermore, while TSB’s illustrations were made for this system, there’s nothing stopping them from inspiring NPCs for your home campaigns either! Source: The Developer Website.

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