RPG

Shen Battler Aurora

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From publisher blurb: In a space beyond our reach, just across the Path of Shen, lies another world – the world of Materia. Once a paradise, it was overwhelmed by the power of sorcerer kings and yoked to their unbending law. But that changed when defiant humans from Earth travelled to Materia and triggered a long-brewing revolution. The magical lords were overthrown, and the Path between their world and ours was shattered. But that was long ago. Today the space between our worlds thins, and humans have begun to cross over once more, bringing new ideas, new challenges, and the most valuable force on Materia: the power of Shen. The Iron Khan hungers for these people, for only those marked with the Power can bring to life his magical clockwork war machines – the Shen Battlers. Shen Battler Aurora is a fantasy setting using the Mecha vs Kaiju ruleset. This alternate reality combining soul magic and clockwork science sits adjacent to the MvK world, accessible to only a select few. It can also stand-alone as an independent setting. Shen Battler Aurora features A complete magic system allowing players to craft spells, artifacts, and alchemy using mecha and kaiju abilities. Rules for creating Battlers, mecha powered by the pilot's own spirit, or Shen. Magical Traditions (Stunts) such as Druid Craft and Potions Master. A complete setting with history, locations, and 9 different races, including the small elemental Kinth and the winged Feigh. A Blighted land where the once noble Dragons have become insane ravagers due to the theft of Shen, the magical life force of the world. Four different campaign seeds for using this sourcebook independantly, as a crossover with the Mecha vs Kaiju world, or any other existing Fate camplaign, all opposing the might of the master of Materia, the Iron Khan.

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