RPG

Roadside Events

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Publisher's blurb: System Neutral Encounter Concepts and Tables! When traversing the pathways of the over-world, parties need to experience surprises and events, just as they would when delving into in a dark dungeon. ‘Realm Fables: Roadside Events’ contains a series of events that focus on moral conundrums and the outcomes of making poor or rash decisions. These outcomes can be anything from taking damage, finding loot or experiencing simple story beats that make a character carry guilt with them, or gain a continual consequence, for a long time. Events laid out here contain possible choices the party may make, and lists the consequences of those choices. The Roadside Events are starting points for interesting encounters, but as we all know, the players can make decisions the DM never saw coming! The aim of these events are to aid the DM, and cover the more probable ground. Encounters while travelling can be so much more than a group of bandits waiting to jump out as you pass! What if those bandits are starving, and have children in a nearby village with failing crops? The morality of situations on the road should be considered, and Roadside Events also contains gruelling encounter consequences that contain zero positive outcomes. These tables can be rolled on to spark the imagination of the DM when a lull may strike in the creation of over-world travel, and build encounters that will not easily be forgotten.

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