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City Planning

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Description

From the front flap: “City Planning presents a series of games designed to show the great number of rules for living together and how these rules determine the form of human settlements. The games are intended to explain the sets of “rules” from which communities, from simple hunting cultures to the modern city, develop, and to provide a method of teaching the basics of City Planning.” The games include: The Hunting-Gathering Game – Player move their hunters to a hunting ground and roll dice to find game. The African Village Game – Players begin with a Man and Wife, cow and bull, pigs goats etc. Periodically throughout the game both family and livestock increase creating the need for larger compounds. There are rules for arranging marriages, feeding livestock, harvest, and drought. The Game of Warring Castles -- Played on a modified checkerboard, players control the King, a noble, or a churchman. The King is more powerful than a single noble or churchman but less powerful than two. Combat is resolved by dice with the player controlling the most land having an advantage. Churchmen cannot fight but can lend their land to a noble or king to help resolve the combat. Medieval Town Game – Merchants play for protection to lords, who use the money to buy soldiers to fight other lords. The Game of Industrialization – Players take on the roles of Mill Owner, Landowner, or laborer. The Mill Owner tries to lure the laborers from the landowner’s farm. Much of the book is devoted to instructions for constructing the playing materials which involves cutting and folding construction paper; making these games a suitable project for children in the 10 – 14 age range who enjoy doing this type of craft work.

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