boardgame

Naval Command: Modern Naval Wargame Rules

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Falklands '82: Campaign Guide for Naval Command Falklands '82: Campaign Guide for Naval Command

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1-4
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BoardgameNauticalMiniaturesWargameModern WarfareBook

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Game Info

Description

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions. The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork. New 2021 Edition This new version of the rules is the culmination of years of playing the game and the execellent feedback and expertise provided by the Naval Command Facebook group. As well as lots of small improvements and updates the follwing changes have been made: New system for submarine deployment, movement, and detection that will require players to carry out effective ASW tactics. The addition of altitude levels for aircraft and missiles meaning that different air defence systems now have more well defined roles. Improved missile and torpedo procedures Updated and expanded fleet lists. —description from the designer on wargamevault.com

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