RPG

MOLOCH: A Setting for DoubleZero

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From publisher blurb: Conspiracy and Political Intrigue Ripped from Tomorrow's News In MOLOCH, players characters are members of an underground resistance movement fighting the machinations of a secret occult conspiracy determined to rule the world. Named for the folkloric metal that can harm malevolent supernatural creatures, the Cold Iron movement fights to wrest control of factual reality from those attempting to replace it with lies, disinformation, and propaganda. In the 21st century MOLOCH a mystery cult comprised of privileged and wealthy individuals. Feeding upon human suffering, they seek to remake the world in their own image. The cult’s leaders view themselves as absolute monarchs, with the rest of humanity no more than servants, serfs and slaves at best. To further their own ends they control corporations, media outlets, and entire political parties. This tabletop roleplaying setting explores the themes of compassion versus greed, selflessness versus selfishness, and critical thinking versus blind populism. It asks what constitutes good and evil in this modern era of divisiveness, falsehood, and social upheaval. About the Setting A version of this setting was previously published under the title Revelations in Cold Iron. Aside from the game system, there are other fundamental differences. That game takes a dark urban fantasy approach, where magic exists. This version leans into the political thriller aspect and is grounded in the real world, as befits the DoubleZero system.

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