RPG

Merchants, Traders & Raiders

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Publishers WebSite: Sipping drinks on the beaches of Disney Planet you wait for your next stock reports. Counting your first million credits hit the market from the bridge of your fleet flagship. Watching opposing governments scramble to make a higher bid over your services. Sound nice? You want to live that life? Then come on in the market’s fine. Or would you rather ride fire with your cellmates, ripping open commercial holds and taking whatever you want before the authorities come and try and stop you? Make your mark and your fortune on the success of others with piracy in the space lanes and strangling every credit from your informants. This 160-page guide to the galactic market and its many components will not only allow Games Masters to create and use galaxy-spanning trade companies, but also for players to create their own. With rules and information to help them steer their deals to huge profits or shattering losses, this book opens a whole new set of options to Babylon 5 RPG fans. In these pages you will also find updated rules to the original Raider prestige class, a brand new Raider base class and an assortment of new tools and tricks of the trade. Including more detailed spacecraft hit charts and new ways to spice up fighter craft, it is good source material for any thrill-seeking player or devious Games Master. Now they can influence the universe like so many have before them with the power of the almighty credit! Will you become a trade mogul and create your own corporate empire? Or will you become the master of a raider cell and be one of the most feared pirates on the trade routes? There is a fortune to be made or lost either way. Turn these pages and find out how

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