boardgame

Hipp Hopp

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Overview
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2-2
30
BoardgameAbstract Strategy

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Game Info

Description

Hipp Hopp is played in 2 phases. At the beginning every player has a plug on the board. A new plug may be plugged into a neighboring field - but only if the existing plug can skip the new one in a straight line. Which player brings more of his plugs to the board? The difference brings points. In the second part it's time to take away again. Here chain jumps are a tried and tested means of removing several of your own plugs in one go. Who has all the plugs in the trough first? —description from the publisher (translated) Hipp Hopp wird in 2 Phasen gespielt. Anfangs hat jeder Spieler einen Stecker auf dem Brett. Jeweils ein neuer Stecker darf in ein Nachbarfeld gesteckt werden – aber nur dann, wenn der vorhandene Stecker den neuen in gerader Linie überspringen kann. Welcher Spieler bringt mehr seiner Stecker auf das Brett? Die Differenz bringt Punkte. Im 2. Teil geht’s wieder ans Wegnehmen. Hier sind Kettensprünge ein probates Mittel, gleich mehrere eigenen Stecker in einem Zug zu entfernen. Wer hat zuerst alle Stecker in der Mulde? —description from the publisher

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