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GURPS Magic: Plant Spells

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From the back of the Book: Vegetation—omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including: Full GURPS information on broad botanical categories and stats for specific types of plants. Two new meta-traits: Body of Leaves and Green Mind (think like a plant!). Details on making various flora-focused mages, including appropriate or modified advantages and disadvantages, plus eight new perks. Spells! A total of 38 new plant-related spells, including a range of offensive, defensive, and miscellaneous varieties. Unleash the Razor Grass, don Tree Bark Armor, or escape as you Run Across Treetops. Information on how druids from GURPS Dungeon Fantasy can use these new spells. With GURPS Magic: Plant Spells, you can tap the root of earth-grown power. Go green!

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