Escape (Arcadia 2001)

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Game manual OBJECT OF THE GAME There are 4 differnt games plus 4 options which make a total of 16 porrible play combinations. The purpose of the game is to score as many points as possible. Points are archieved when the MAN destroys the Electrified ALIENS by shooting in one of eight directions. If the MAN destroys all ALIENS in one mazethen it results a 200 point extra bonus. Although the MAN has 4 lives, he may be killed as the Electrified ALIENS shoot at him. He can also be destroyed up collision with Electrified ALIENS or the electrified walls of the maze or by the SPINNER which attacks the MAN from time to time after game play has progressed. A SPINNER will appear after game is started and will spin for 30 seconds aiming for the MAN. The SPINNER is capable of pentrating the electrified walls and is immune to all bullets. The SPINNER therefore is indestructable. After attacking, the SPINNER will spin again for ashorter period before a second attack. Within the spinning period, the SPINNER is absolutely harmless. The firing frequency interval will be shortened after each unsuccessful attack. However the tracking acuracy of SPINNER increases with each shot. After 7th shot it will sureley track you down. When the MAN escapes from the maze, the next maze will appear. 8 room mazes are provided and will be called up randomly. THE VARIOUS GAMES Game 1 - The ALIENS will not shoot at the MAN. Game 2 - The ALIENS can shoot only 1 bullet at the moment anytime. Game 3 - The ALIENS can shoot two bullets at a time. Game 4 - The ALIENS can shoot three bullets at a time. Option 1 - Eight ALIENS all capable of motion. Option 2 - Twelve ALIENS all capable of motion. Option 3 - Sixteen ALIENS all capable of motion. Option 4 - Twenty ALIENS all capable of motion.

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