pc

Encounter! [1977]

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Encounter! [1977] and make friends!

@
Online
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

PC Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-2
Unknown
Videogame

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From Creative Computing Encounter! is a game played in real time. Moves are accepted from the players independently, as fast as they can be typed. So Encounter! is an entirely different type of game than Chess, where moves are made alternately. There is no time for lengthy consideration of your moves. Play Description The board in Encounter! is divided into districts...A district may be empty, occupied, or blocked. Empty districts are represented by spaces, and occupied districts by the number of men in the district. Blocked districts, which serve as obstacles in the game, are shaded in. At the outset of the game, each player sets up his portion of the board, while the other player leaves. Thus, the players do not know the other player's initial setup until the game actually begins. ... The object of the game is to wipe out all the opponent's men, or his home district, depending on the particular version of Encounter! played. User summary Encounter! is interesting for being one of the first-ever commercial video games and for being (perhaps) the first-ever "real time strategy" video game. The game play area was a grid with each square (called a "district") receiving a letter designation (columns) and a number designation (rows). Commands were received simultaneously for each player via two keyboards. Allowable commands included "M" (move), "T" (transfer), "A" (attack), "X" (stop attack), and "D" (set values for attack). For example, "A A12 B12" would indicate an attack from A12 into an adjacent (enemy) district, B12. Attacks between districts were handled by the computer; the players could see the results immediately.

Random Games

Lewis & Clark: Martin Wallace

Lewis & Clark: Bauza & Cathala

Grow: The Organic Building Game

Marsh Locations

Combinatorial Climber

Evening Session Map Set #05

Buck: Legacy (1st Edition)

Giant

Mechanisms For Tabletop Roleplaying

McJohny's