Dust and Mirrors - Music for Night's Black Agents
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From the publisher's website: Dust and Mirrors – music for Night’s Black Agents “I was delighted to be asked to write original music for Night’s Black Agents. The game is truly a masterpiece backed up by some incredible research and it just oozes atmosphere. Superspies vs Vampires? What’s not to like? For this project I assembled a crack team of amazing composers who each brought something unique to the table. Everyone was very inspired by the source material and that really comes across. I consider myself honoured to be surrounded by so much talent here. The music itself is made up of tracks which are each designed to work for specific situations but also can be played together as an album for a general mood of tension, action and horror. I hope this creates the perfect mood for your games!” - James Semple Dust and Mirrors contains the following tracks, specifically composed for Night’s Black Agents: 1. Main Theme Mysterious and dramatic music sets the scene for the game ahead! 2. Stakeout Hidden surveillance and gathering evidence during dark hours of the night. 3. The Brief A meeting, telephone call, email or letter is the catalyst for a series of events where danger lurks in the shadows. 4. Infiltration An overall sense of dread envelopes you when you discreetly enter the state-of-the-art facility. 5. Ambient A moment to reflect where secret agents become ambivalent when their duty to the mission conflicts with their consciences. 6. Manhunt A dangerous chase in a network of power and crime. 7. Suit Up The final battle approaches, and only you have what it takes. 8. Urban Parkour Desperate pursuit across rooftops in a city where death is on the line. 9. Purging The Demon A desperate struggle between human and vampire. 10. Heist Heavyweight direct brute force is sometimes the agents’ only recourse. 11. Conspyramid Conspiracy theories take a horrific turn after uncovering an ancient and dangerous secret society. 12. Covert Ops Behind enemy lines sometimes subterfuge is the best approach. 13. The Great Escape Confrontation is futile, all you can do now is run for your life. How will you get out of this one? 14. Captured Emotionally draining circumstance of being trapped in a fiercely unpleasant and smelly environment. 15. An Eye For An Eye An all out horror piece where the character is alone, vulnerable and miles away from any other human being. 16. Horror The unfortunate and unforeseen event of meeting with blood-thirsty Vampires. 17. Darkness The true nature and power of the Vampires is revealed. Few can stand against it! 18. Crawlers You can feel them watching, waiting patiently for you to come out of your hiding place. 19. Atonement A final reflective moment when the agents examine the life they lead and the choices they have made.