RPG

Codes of Conduct: Thieves

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Publisher Blurb: “Codes of Conduct: Thieves” includes 40 principles that may be used to form a thief guild´s code of conduct, a thief´s personal ethic guidelines, common believes and/or superstitions of a certain group of thieves, etc. It is meant as inspiration for GM and players alike; to create drawbacks, quirks or to flesh out an NPC. This is rather a list to pick from (to create an individual codex) than a whole codex in itself. The title is system neutral and was written with generic fantasy in mind. No game terms, specific ethnics, races or other “trademarks” of certain game worlds are mentioned. When a certain term is [a place holder] for a detail that should best be filled by something that fits the game world, it is written in brackets and bold. All entries are self-explanatory but for own detail: the difference between thief and fellow thief. A thief is a thief. A fellow thief is a thief that follows the same code of conduct and/or is part of the same guild. As always, the GM should have the final saying about which principles and codes of conduct suit the game, and which may become so troublesome that it may cripple gameplay.

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