Do What Thou Wilt
Game Info
Publisher Blurb: It is 1919, and Britain is still reeling from the aftershock of the Great War. The age of certainty is past and occultism is on the rise as people seek to make sense of their new world. From gentleman's clubs to tea rooms, working men's clubs to parlors, initiates of the Mercurial Society vie for political power, esoteric knowledge, and licentious liberation in an age of strict social mores. This Series Pitch was only available as part of the 2016 Hillfolk Bundle of Holding.
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