boardgame

Black Prince: Crecy & Navarette

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Black Prince: Crecy & Navarette and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-2
240
BoardgameWargameMedieval

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated. Consequently, many military systems developed along divergent lines until the time of the widespread use of gunpowder, which dominated Renaissance warfare. Black Prince: Crecy & Navarette (BP) reflects that diversity by simulating two battles, both of which represented a clash of distinct weapons and tactics. Navarette is a simulation of the conflict between English and Castilian forces and their French allies near the Spanish village of Najera on 3 April 1367, during the Hundred Years War. The battle marked the culmination of the Black Prince’s campaign to overthrow the usurper Henry the Bastard and regain the throne of Castille for the rightful king, Pedro the Cruel. The scales are 50 yards per hex, 500 men per standard counter, 1,500 per double-length counter, and 20 minutes per game turn. At Crecy, in 1346, the French knights in Philip’s army were the elite of the country, and felt themselves to be the epitome of chivalry. That led them to treat the foot soldiers of both sides with contempt. Thus, when charging, only English knights were worthy of their attention. Also, when their own archers faltered before the hail of English arrows, they saw them as cowards and traitors not worthy of being on the field. The scales here are 80 yards per hex, 400 to 500 men per standard counter, 1,200 per double-length counter, and 40 minutes per game turn. S&T issue 260 Rules cover such things as: rout, plat armor, English longbows, crossbows, leadership and much more. The turn sequence for both games is as follows. A. First Player Turn 1. Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Fire Combat Phase 5. First Player Melee Phase 6. Second Player Melee Phase B. Second Player Turn 1. Simultaneous Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Simultaneous Fire Combat Phase 5. Second Player Melee Phase6. First Player Melee Phase C. Game Turn Indication Inter-Phase

Random Games

Trap Them

Trap Them: Sniper Edition

The Seven Parchments of Kandos

Iron Soldier (1989)

Landkartenset Aventurien

Qarx

Yendorian Tales Book I: Chapter 2

Yendorian Tales: The Tyrants of Thaine

Sniper X with Jason Statham

Fight Fever