boardgame

Alhambra: The Thief's Turn

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Alhambra: The Thief's Turn and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

'Core game'

Core Game

Alhambra: Family Box Alhambra: Family Box

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-6
Unknown
BoardgameexpansionCity BuildingArabianExpansion For Base-game

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the Thieves) is a collection of four separate extension modules that can be mixed with the base game in any combination (like in Die Gunst des Wesirs). Module "Change" introduces coins into the game. When overpaying for a building, players now get partial change back in coins, which you can use as normal money cards. With the module "The Thieves," thief cards are dealt to players in the beginning. The thieves allow players to take available money cards out of turn. With the module "The Walls," wooden walls become available. Players can extend their city walls or close existing holes with them. To build walls, a player must first get an appropriate wall card from the money deck. With the module "The Traveling Merchant," buildings in Alhambra begin to get populated by meeples! The new residents give extra points during the scoring rounds. To get the residents, players must do a little planning ahead with their city layout by using merchant tiles. Expands: Alhambra

Random Games

Shipping & Chartering

Da Capo

Children of the Fall

Savage Seas of Nehwon

Part-Time Gods Second Edition

Clans of the Dark Isle Fantasy Roleplaying Campaign Setting

No Marm, No Foul

Stretch Your Legs

Where the Trees Abide

Ghost in the Wires