Field of Victory
Game Info
Field of Victory is a unique game in so much as it has trimmed off much of that which leads up to a battle and left the battle itself. Rather than maneuvering into an engagement, units maneuver within the engagement. The game makes no attempt to simulate the myriad minutiae of a Napoleonic battle but rather focuses on a compact nucleus of primary details essential to the period. This gives the game flavor without overwhelming the main ingredient, fun. The battlefield consists of a series of terrain cards upon which either randomly selected or purchased units maneuver and fight. Commanders may be chosen from a historically rated list or randomly created. A wide variety of unit types have their own combat ratings that are representative of the parent nation. Stats for France, Britain, Russia, Prussia and Austria are included. Each game assumes the starting point of 2 armies which have made contact. To win, simply clear the enemy from one of three separate lanes. Numerous modifiers reward support and combined arms among other things. Combat is based on a 2D10/100 percentile engine that first determines if you hit and then determines the effect which can include: disorder, rout, or elimination. Optional rules include random events and more. With less than 6 pages of rules and a readily graspable system, you will be commanding an army in no time! —description from the publisher
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