boardgame

Alerya

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2-2
20
BoardgameAbstract Strategy

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Game Info

Description

Somewhere in Essentia, a singular region called Alerya is located. Aside from possessing four more terrains different from the already known (lake, tundra, jungle and desert), it has a peculiarity: the essentia magic has gotten weaker there, so the supplied powers are limited. However, it is the place chosen by the two Orders to keep safe their ancient relics. Dawn and Twilight are up to another battle. A brave wizard and a ruthless sorcerer will try to guide wisely their golems to take the relics from their enemy. Alerya is an Essentia derivative by the same designer, that uses a different board, new terrain tiles and magic relics. A player wins when she manages to steal the two relics of her enemy, or possess more enemy relics than the other player when all the golems of an Order (hers or her opponent’s) have been eliminated. If there is a draw, the player with remaining golems on the board wins the game.

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