RPG

A Comforting Apocolypse

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From publisher blurb: A Comforting Apocalypse is a story roleplaying game about people gathering during the last days of the world, as nomadic scavenging and community rebuilding looms on the horizon. Characters are people who ‘always knew this day would come,’ and now look forward to a future without the noise of the (previously) modern society. But as the reality of their lives close in, they must deal with certain uncomfortable facts of the new age of humanity. This game introduces a number of new rules and order of operations to the Protocol system, creating a new way in which to use this system. Expect more games in the series to be updated in this fashion. Protocol is a series of story roleplaying games that thrusts characters together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. Players take on the roles of directors outside the action and characters inside the action, using the ebb and flow of four different scene-framing styles (vignettes, interrogations, interludes, and ensembles) to tell meaningful stories about characters in crisis. Each game in the Protocol series is zero-prep for 3 or more players. The game length is exponentially long, so games with more players take more time to complete. The Protocol Series requires a deck of poker cards as well as tokens to track drama points.

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