Sphinx Pyramid
Game Info
From publisher blurb: Sphinx Pyramid is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This document offers a general guideline on how to scale the adventure for each level. A vast collection of tomes, scrolls, and books has been locked away deep beneath a pyramid and is being guarded by a sphinx. The characters, in need of some knowledge contained in this library, need to brave the traps of the tomb and solve the riddles of the sphinx before they can find an answer to their question. Thousands of years ago, the great scholar Ya’amket amassed a vast collection of books, scrolls, and stone tablets in the most comprehensive library known to the world at that time. As he approached the end of his life, he decided to protect and preserve his repository for the generations to come. To do so, he created a library demiplane guarded by a sphinx and hid the entrance within his tomb. He filled his tomb with deadly traps and puzzles so that only the bravest and most intelligent people would be able to access the only entrance. Many have passed the trials and accessed Ya’amket’s library over the years. Now the party finds themselves in need of knowledge that can only be found within. Exactly what the party is looking for in the library depends on what works best as a plot device for your campaign. Ya’amket’s tomb (or so they say) Contains vast knowledge tucked away The strong of mind and brave of deed Will pass the trials and succeed While those who search For gold in vain Will only find his deep disdain
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