100 Overheard Humanoid Talk
Game Info
Publisher's blurb: The ranger and the rogue sneak up to the passage leading into the main chamber. Though the dialect is rather thick the rogue is able to make out the conversations going on between the two orc guards and their half a dozen or so goblin underlings. This list provides 100 different things that you might overhear when skulking about in a lair inhabited by a group of rough humanoid encounters. Perfect for orcish tribes, hobgoblin war bands, goblin raiding parties, dens of unwashed kobolds, etc.
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