RPG

Zilgin

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From publisher blurb: TINKERING TIME AResembling humanoid coatimundis with birdlike wings on their backs and heavy bone clubs at the end of their tails, zilgin are wandering arcanochanics, fixing magitech wherever they can find it and often improving it. Originating from the Ivory Wilds, the Zilgin's unique tail, teeth, and wings proved essential to their survival, while their settlements in the Ivory Wilds were Sustainable, the Zilgin eventually heard tell of Beacon, and were entranced by the ideas of how many different types of people there were for with different people, come different ideas. Many Zilgin still inhabit the Ivory Wilds, but many more have Jainea Beacon and greatly contributed to their reputation as the hub of innovation. Zilgin, with their time in the Ivory Wilds, are often good foragers, and have developed larger teeth and tails in order to defend themselves, as well as a tough hide that can be difficult to pierce. As for their nature, it is most often mischievous, and their high amounts of energy and love for Keeping busy drive their magitech Fascination. Despite the four distinct levels of Beacon, Zilgin who have migrated there are often able to assimilate well into any level. Their innate ideals are typically suited towards innovation itself, rather than simple heroics or villany so wherever a Zilgin sees an opportunity to foster an idea of theirs, they will often seek it out!

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