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Zero Level Player's Guide

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Rules for the Creation and Advancement of Zero Level Player Characters Publisher's blurb: Hello and welcome, adventurers and Game Masters! In your hands is a guidebook for use with OSRIC, 1E compatible retro clones, and all editions of the world’s greatest roleplaying game! This guide focuses on the creation of new zero-level player characters, and new parties of such would-be adventurers. I initially began creating such rules in 2017, as a helpful way of introducing new players to role-playing games and as a useful way to form a new adventuring party forged from a close knit group, e.g. all from one community and not just random strangers. I have published prior versions pf these rules, expounding on them with each iteration. The books were well received by my readers and became some of my best sellers. This then is a crystallization of those rules into their clearest, most direct restatement. This is a new zero level rules booklet just for players, focusing on what you need to know to prepare your new would-be hero for adventure! The rules cover all aspects of zero-level character creation, including abilities; character archetypes (zero level "classes"); gear and equipment, spells (benedictions and cantrips), and much more. It even includes eight (8) play-tested pre-generated zero level player characters (two parties of four) for immediate use! User summary: A revised and expanded version of SR1: Zero Level Player Rules.

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