RPG

Year Zero Mini

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Game Info

Description

Publisher Blurb: THE PITCH: Like other rules-light games, Year Zero Mini (YZM) is designed to provide a light framework to allow you to quickly jump into your favourite setting. Where other rules-light games might emphasise action or heroics, YZM is a little more down to earth - telling stories of a more gritty and relatable nature. SIMPLE D6 DICE POOL SYSTEM: Using the Year Zero Engine (covered by an OGL from Free League Publishing), this game uses a pool of standard six-sided dice, and success is measured by any 6s showing up in a roll. You won't find target numbers, complicated mechanics, or funky dice here. We want this game to be accessible to a wide range of people! SUITABLE FOR ONE-SHOTS OR CAMPAIGNS: While YZM is best experienced in one-shots, convention games, or short campaigns (around a dozen sessions), it's also perfectly suitable for longer-term play. INFLUENCES: YZM is inspired by a whole host of games. Whilst its core is based on the award-winning Tales From the Loop, it is also sprinkled with a little bit of Burning Wheel, Conan 2d20, Maze Rats, FATE Core, and Alas for the Awful Sea (an awesome PBTA game). This heady mix is then smoothed out to create an extremely light & story-driven framework. CONTENTS: Condensed down to only a half-dozen A4 pages (plus title page, character sheet, and OGL), YZM is a quick read, designed to help you hit the ground running! It is likewise free from large pieces of art and backgrounds, intended to be printed out. Inside you'll find: • Page 1 covering character creation. • Page 2 containing the core rules. • Page 3 with rules on conflict & chases. • Page 4 with GM advice for running YZM. • Page 5 with adventure sparks. • Page 6 with advice on preparing your setting.

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