RPG

Wyrd Street Core Rulebook

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From publisher blurb: Wyrd Street is a d20-based tabletop RPG about lower class heroes fighting for the people they love. It combines small-scale, intimate story-telling with pulp-inspired action and adventure. In Wyrd Street, you will not save the world or become the champion of an entire kingdom. But you will feed your family, protect the most vulnerable people from those who would harm them, and bring hope to individuals for whom all hope seemed lost. Wyrd Street uses a new d20-based system. Those who have played the popular fifth edition system will find it familiar, yet fresh, with an easy learning curve and satisfying new mechanics. Combat provides constant opportunities for tactical decision-making, and out of combat, systems for Upkeep, downtime activities, and more simulate the hardships and joys of life in the city of Morhold. Features Take on the role of an Iconic Character, or create your own custom adventurer. Who are you fighting for? Choose your character’s Loved Ones, important NPCs with their own roles in the story. Nine playable classes, including the heroic Vigilante, the versatile Street Preacher, the unpredictable Fortune Teller, and the inventive Quack. Six playable human cultures, including the graceful Holders, heavenly Tiahnese, and sylvan Bala. No wasted turns: Every player character has access to at least two actions per turn, and failed hits glance, dealing partial damage, rather than missing altogether. Every turn allows you to accomplish something meaningful, whether it’s healing an ally, helping to wear down a powerful foe, or even both.

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