Wyrd-Fu: The Ancient Art of the Arcane
Game Info
From the Introduction "Magic" is not a synonym for "mobile artillery." Forget about range, duration, and area of effect. Forget about dots and spheres. Forget about forgetting spells once their cast. (That bit never did make much sense, anyway.) Magic shouldn't feel like technology. It should be mysterious and fluid. It should feel magical, and no spell list or point system is going to deliver that. This expansion is for the Wushu narrative system. It can be found on DriveThruRPG.com
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