RPG

Wushu Open Reloaded

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From the PDF Preface: I keep telling people that Wushu Open is a primer to help people write their own games. The reason it focuses on action is because that’s what Dan Bayn (the creator of Wushu) finds easiest to write. But that once you scratch the surface there’s a whole lot more to it. Then I go and link them to the Wall of Wushu as it’s often called with some example threads. Thing is, for a lot of people that doesn’t cut it, and my exhortations are probably getting rather stale. So I decided to do something about it - write a Reloaded edition of Open with a more general, less combat-focused tone, and some additional wrinkles to address the potential shortcomings of Open from certain points of view. I hope I manage to achieve that goal… …what you will notice is that I haven’t renamed anything. Reason being I like the evocative titles, and coming up with generic ones is bloody difficult. Plus it means everyone who knows Open is on the same page as me with what this all means. If someone wants to come along later and change the names of things, be my guest. I won’t send the ninjas. Promise.

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