Wranglers of Westhallow: The Rise of Quick-Clank McCrank
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From publisher blurb: The Rise of Quick-Clank McCrank is a Wild West-themed fantasy adventure set within the town of Westhallow, a small far-flung farmstead settlement on the edge of civilization. You should be able to drop this adventure into any campaign setting, published or otherwise. This adventure contains a balanced mix of the three pillars of RPG play: Social Interaction, Exploration, and Combat. The aim for this first adventure is to allow the players to explore and discover Westhallow, and act as the introductory adventure for a yee-hawin’, knee-slappin’, Wild West setting. The Plot: Bellis Rustgear is a rock gnome inventor who lives with her twin sons in the town of Westhallow, a quiet and remote assemblage of farmsteads and businesses barely populous enough to be called a village. The creative gnome has invented a series of weapons she calls ‘leadspitter pistols,’ an invention she believes will one day take the world by storm. To help showcase her creation to ‘taller folks,’ she created a clockwork humanoid with a quirky personality. One night the clockwork invention malfunctioned, taking its fictitious personality to the extreme. Naming itself Quick-Clank McCrank, the construct stole Bellis’s leadspitters and gear. Creating new clockwork humanoids that share its bizarre mannerisms and armed with Bellis’s weapons, Quick-Clank has taken control of Westhallow and forced the residents to roleplay its vision of a strange society where people use words like ‘howdy’ and ‘yeehaw.’ Now Quick-Clank is ready to inflict some new and dangerous oddity onto the good people of Westhallow; an event that will take its rootin’-tootin’ vision to the extreme! Things to expect: Clock-work Cowboys Pistol Stand-offs Gun-slinging Hoedowns Rodeos Yee-Haw's Tons of fun Lots of laughs A color changing wagon?! (No need to paint it, right?) The Series: Wranglers of Westhallow is a lightly humored Wild West-themed adventure series designed for the 5th Edition (OGL) rule-set. It is jam packed full of pop culture references, parody, thematic and often hilarious situations, and super interesting and colorful characters that will stick with you for life. The Rise of Quick-Clank McCrank is designed to be an introductory adventure, by which follow-up adventures are intended to be run as direct sequels. These additional adventures are playable in any order. The Rise of QuickClank McCrank is the ground-zero event that acts as the origin and center of a spoke wheel of adventures that follow. We call this the Westhallow Wagon-wheel Approach.