RPG

Witches: Contracts, Brews, & Familiars

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From publisher blurb: Have you ever desired to craft a bubbling witch’s brew, or to draw up a devilish contract with a naive young soul? Have you any will to summon a wise-cracking familiar? If so, then you are in luck! For this is the Demons, Witches, and Spirits Module. This module contains three new feats: Witch Brews, Demonic Pacts, and Familiar Spirits. Witch brews allow magic users to cast spells beyond their means or understanding. Brews can expand upon your power, and even allow you to cast spells on foes that you are nowhere near! Demonic Pacts allow you to write contracts, bound in blood and sealed by magic! No longer will you need to depend on “Trust” and “Integrity.” Now, when you want to make sure something is done right, you create a demonic pact! Familiar Spirits serve as animal guides and henchmen who do your bidding! Unlike Fey familiars, these animals are possessed by human spirits, allowing them to think, speak, and wear cloths comfortably.

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