RPG

Wilderlands of the Magic Realm, Revised Edition

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From publisher blurb: This product is the third in a series of four guidebooks covering the Wilderlands of High Fantasy setting. In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 22" by 34" map of the City State of Invincible Overlord. First appearing at Gen Con IX, it was sold literally out of the trunk of a car during the convention. This map launched Judges Guild which began working on even more ambitious project, the Wilderlands of High Fantasy. This became an ambitious project of 18 22" by 17" maps covering a total area 800 miles from west to east, and 1,000 miles from north to south. Each individual map was divided into 5 miles hexes covering an area of 260 miles west to east, and 170 miles from north to south. Now forty years later those maps have been redrawn in full color. These maps preserves the original detail and applies known errata and corrections. Each was drawn as part of single 6 foot by 8 foot map encompassing the entire Wilderlands then subdivided and cropped. The Wilderlands of the Magic Realm Guidebook This product is a 48 page Guidebook for four maps of the Wilderlands of the Magic Realm: Ghinor Map Eleven, Isle of the Blest Map Twelve, Ebony Coast Map Thirteen, Ament Tundra Map Fourteen . The book contains an introduction and commentary by Robert S. Conley who has used the Wilderlands as his main fantasy campaign for nearly forty years. Each map is detailed with the following listings: Villages, Castles & Citadels, Idyllic Isles, Ruins & Relics, and Lurid Lairs. Dozens of adventure seed and ideas for years of campaign play. This product contains 1 PDF of the 48 page Wilderlands of the Magic Realm Guidebook covering Ghinor Map Eleven, Isle of the Blest Map Twelve, Ebony Coast Map Thirteen, and Ament Tundra Map Fourteen.

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