Whitehack
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Publisher blurb: Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, especially to the previous work of Marv Breig and Matthew J. Finch, but it is a hybrid of old and new rather than a retro-clone. Whitehack features 0e roots Three (new) classes Two d20s and three d6s needed to play A group system that deals with character species, vocations and affiliations Unified saving throws Task rolls and auctions for longer contests Magic system based on vocations, miracle wordings and hit point costs Combat system with full rules for the use of grids and miniatures—but you can play without too! New rules for death and healing Referee section with advice on play style, campaigns and adventures More than 80 monsters Advice on magic artifacts, with a few fleshed out examples An example campaign Two introductory adventures Character sheet Eight example characters A hundred fantasy names 32 saddle-stitched pages in trade size (6 x 9 inches).