boardgame

Where To?

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2-4
30
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Description

Where To? is played on a small board with only 29 spaces. On each side of the board is one circular space in one of 4 different colors. Equipment: 1 playing piece (with arrow or face) 1 special die (showing 5x straight and 1x curved arrow) 40 cards in 4 colors Object of the game: The players attempt to score the most points with the cards that remain in their hands at the end of the game. The problem is, that only cards from a single color count, but this color is not known until the end of the game! Each turn, a player rolls the die to determine if the single playing piece is moved in the direction, where it is pointing, or if it can be rotated. The game ends, when the playing piece moves on one of the 4 colored circles. The players who earns the most points with the cards of that color wins the game. These rules alone would lead to a very short game, because the playing piece could only be rotated in 1 of 6 dice rolls and it would reach a colored circle very fast. Therefore, there is another possibility to rotate the playing piece: you can sacrifice some cards to do that. Needless to say, that you mostly choose the cards of the wrong color to sacrifice... Color Guard, Stronghold, Tower 6, and Where To? are 4 games designed by Ronald Corn in the 1980s that never found a publisher. They all had interesting mechanics and/or inventive victory conditions - but they had no theme! Since they were not pure abstract games (they used dice, cards, or tiles as random elements), this lack of a good theme could have been the main reason why they were never published.

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