Wheels-Up Landing (Savage Worlds)
Game Info
From publisher blurb: The heroes wind up paying for passage aboard a beat-up old Ford Tri-Motor—its seen better days, and many repairs, but it’s the kind of near-indestructible aircraft that stays in service near the edges of civilization. Trouble is, it’s only near-indestructible. Author H. M. "Dain" Lybarger offers a scenario that can be dropped into a campaign at any time the heroes need to travel by air over bad territory. Any landing you walk away from is a good one, right? This Savage Worlds One-Sheet for The Day After Ragnarok contains everything you need for a quick and easy adventure for your party in the World after Serpentfall.
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