RPG

Wearing the Cape: Barlow's Guide to Superhumans

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From publisher blurb: Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters. For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides: An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign. Expanded use of Aspects for powered and non-powered characters. Dozens of Power Stunts. Come and play in the Post-Event World of Wearing the Cape.

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