RPG

Wave Echo Ghosts

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Publisher's blurb: This module begins a new campaign arc following up upon the series of Phandalin modules dealing with the threat from the southern serpentfolk. The adventure begins with the PCs having defeated Lord Setch and recovered the ancient journal from the naga detailing the Spell Forge found in Wave Echo Mines. An ambush by bandits trying to steal the journal and a summons from Gungren inside the mines bring the PCs closer to discovering the new threat. This adventure builds upon several themes and ideas in the first 5 modules, but these can be modified and are not required for play. Some of the information can become local knowledge and NPCs can direct the rest if you are not using the first arc. This is a 14 page adventure designed to be easy to read, printer -friendly, and fun to play. It is designed to combine combat with exploration and interaction.

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