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Wasteland: Primer

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From publisher blurb: What you’ll find in the Hypercorps 2099 Wasteland: Primer: Radraider Primal Path - An archetype for barbarians that do not fear radiation but wield it instead, using their rage to turn atomic energy on their foes! Wasteland Character Backgrounds - Play as an alien abductee from the past, a lucky escapee from an underground shelter, or a captain from an underground shelter that’s decided the Wasteland offers a brighter future. Wasteland Gear - In order to survive the irradiated landscape you’ll want a geiger counter, some iodine pills, and if you can afford it, a lead-lined backpack to keep your food from becoming poisonous. Wasteland Skills - You can’t say “mad science” without “science” and you can’t adventure in the Wasteland without a nod to Technology! Radiation and Irradiated - Radiation is a vital element of Hypercorps 2099 Wasteland and the rules for atomic energy are included with a new attribute for once you’ve gathered up too much of the stuff in your cells. Wasteland Monsters - Brain slugs to take over your mind with the slug-brained template, an irradiated bear (via another template!) because those are just too tough to die out, the dreaded purple people eater, and zombie-like walkers (including short rules for the smart walker player race)! Hypercorps 2099 (5E) is not required for exploring the Wasteland and this is a standalone supplement.

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