boardgame

Wargamer's Guide to the English Civil War

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Wargamer's Guide to the English Civil War and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-2
Unknown
BoardgameMiniaturesWargameBookCivil WarPike And Shot

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

A set of miniature wargame rules for the English Civil War (1642-1650) or Thirty Years War (1618 - 1648). The game scales are 1 figure equals 20 men, 1 gun model equals two guns, 1 rank of figures equals three historical ranks. The ground scale is 1 inch equals fifteen yards. There is no specific time scale per turn. Protz' rules provide a great deal of flavor to the period of Cavaliers and Roundheads. The foot (infantry) regiments, which combine pikemen and musketeers, are arranged in a logical way that allows for easy use of the two types within the same unit. The foot can assume a number of specified "postures" or formations that affect their fighting ability against certain opponents. For example, foot in "close order" or "ring" fight better against opposing horse (cavalry). The horse also has specified postures, such as the caracole, which is a deep formation intended to attack by firing pistols in successive ranks. Horse also has a unique movement restriction where they must move by one of three speeds: trot, canter, or gallop. The horse must accelerate turn-by-turn to get up to galloping speed. The speed makes a great deal of difference when fighting other horse. The faster troops have the advantage. This is a nice touch and provides a game mechanic for a situation that is often mentioned in accounts of the era. Some of the game's mechanics are cumbersome. For example, "Giving fire with small arms" requires nine steps; firing artillery requires 10 steps. However, these rules are still very playable. The second edition (published 1976) adds several pages of rules for siege warfare as well as clarifications and revisions of first edition rules.

Random Games

Sonic Mania

Mega Tagmension Blanc + Neptune VS Zombies

Kick Ass Commandos

Mortimer and the Riddles of the Medallion

Nectar

El Tigre: The Adventures of Manny Rivera

Voldétour: 4 player expansion

Greek Cinema Quiz

Tragedy Looper: Weird Mythology

Mauritius & Réunion (fan expansion for Ticket to Ride)