boardgame

War of Tarot

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2-4
16
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Game Info

Description

Tarots fulfill their responsibility faithfully until a mysterious purple force born from the chaos. It disrupted the long-standing balance and destroyed the shackles that restrained Tarots. Tarots were thus contaminated and the world began to be in turmoil... At this point, the creator of Tarot: "Oracle", has called you to be his messenger. You will gain the ability to summon other Tarots for a short time so as to find out the "true identity" of the contaminated Tarots. Now, raise the Tarot Sword to defeat and purify them. Bring the world back to peace again! This is a logical reasoning game. Players will incarnate into a hidden tarot messenger to assist Oracle. Use the ability of Tarots to find out the contaminated Tarots and purify them by guessing their numbers. ( Each Tarot has a corresponding number. ) How to play: Each player chooses 1 card in the hand and face it down to become a "identity card". The identity card is hidden information and should not be seen by other players. In your turn, you can perform one of the following actions: 1. Activate card effects: Face-up the tarot card to the corresponding position. 2. Guess Identity: Face-down the tarot card to the hidden area and guess a player's identity card. 3. Change Identity: Discard your original identify card and 1 card in your hand, and then face-down another card as your new identity card. Each Tarot Cards has it own effect and you can use them to reason your opponents' identity card number. When doing Guess Identity, if you correctly guess your opponent's identity card number then the player will be out. When you Guess Identity successfully, you can do one more round. The game ends when there is only one player left. -description from publisher

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