boardgame

War Hounds

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play War Hounds and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-6
180
BoardgameEconomicWargameAnimalsWorld War I

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

A new century has dawned for all pups and dogs on the great island continent of Doggerland. But the hope of a shining new future has quickly darkened. The nations of Doggerland fortify their borders, mobilize troops and artillery daily. Though many fear war, many more welcome it as the opportunity for glory and patriotic display. Little do they understand what destruction is to come… Each player in War Hounds is the leader of a nation of dogs. There are 12 factions (6 double sided playerboards.) Each faction with its own set of abilities, functions, costs etc. Players will play over the course of 4 years, the war ending at the close of the 4th year. Players will play in rondel turn order, each round the turn order possibly changing. Players will take one action on their turn by selecting an action in the top of their playerboard. As with everything in this era of Doggerland history, things are hierarchical, meaning a chain of command or top-down, and so in selecting actions, generally a player may not select an action above those they have already selected. Players will draft troops, build artillery, invest in new technologies, influence new policies, shift and transform their economies, and of course engage in embroiled bouts of combat. Players will conquer territories, gain medals and lose casualties. Ultimately, the winner is the nation with the most victory paws at the end of the game. The winner is the nation with the most total victory paws at the end of the game (all paws are awarded at game end--none during). Players gain victory paws from the following sources: medals, casualties (negative paws), controlled territories, technologies, policies, loan debt (negative paws) and wealth (1 victory paw per $25). -description from designer

Random Games

The Talented Druid

The Hidden Tomb of Nephabti

Bridges of Budapest

Outer Banks Vacation Game

Aberrant Codex: Aberrant Allies (5E)

Aberrant Codex: Aberrant Allies (Pathfinder)

Hedge Healer's Garden (Pathfinder)

Hedge Healer's Garden (System Neutral)

Malat's List of Places to Avoid I

Arkham Horror: The Card Game – Return to the Path to Carcosa