Victory System Core Rulebook
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From publisher blurb: Know Victory, Know Risk No Risk, No Victory What story do you want to tell? A thrilling tale of knights of old? A grim and gritty tale of street-level action and dirty dealing? A star-spanning space opera? Perhaps that no one has ever seen before, spun entirely out of the whole cloth of your imagination? The tools for telling all of these stories as an interactive activity are here in this book. The Victory System is a multi-genre Role Playing Game that gives you what you need to tell the stories that you want to tell. Set your game in the Fantasy Era, the Near-Modern Era, the Space Era, or a Custom Era enitrely of your own design. Players can build Characters to suit the GMs campaign and their own concepts, from "talented amateurs" to skilled professionals. Included are fully-integrated rules for Martial Arts, Magic, Artificial Enhancements (Mechanica), Powers, and Psionics, as well as all the weapons, armor, and miscellaneous equipment that makes adventuring possible. Victory is by no means assured, however. Danger lurks in every Era, and it's going to take a lot of Risk to see adventures through to the end. No Risk, No Victory.