RPG

Vibrations from the Sea

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From publisher blurb: This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim! This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4-8 adventurers of 8th – 12th level and a DM. This adventure is easily adaptable to most any game and system.

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