RPG

Vargokka Coast

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Publisher's blurb: You touch down in an open field roughly 70 kilometers from the nearest settlement. As the ship’s engines start to settle and cool your trust utility bot waddles out of the cargo hold. Lights flicker on and off the bot’s front interface panel as your metallic companion begins to analyze the surroundings. With tall green grass, blue skies, and a breathable atmosphere this place feels quite a bit like your home world... Suddenly the utility bot’s alarm system breaks your concentration. Looking up you see a trio of fanged beasts approaching from the nearby hills. Looking something like a cross between a scaly lizard and an overgrown wolf these creatures are obviously predatory. The biggest one in the front starts to snarl as you reach for your blaster... This role playing game supplement contains an overland hex map of a coastal region that is suitable for star faring campaign settings. The map has commonly recognized earth tones and the detailed entries describe a world that is very Earth like in nature, though hot and harsh in places. Each hex on the map represents 10 kilometers and there are 15 numbered areas on the map total. Each of the numbered areas contains details that help the Game Master (GM) plot out a potential adventure, dangerous encounter, or friendly settlement or space port. The GM is welcome to further add on to the location with additional encounters, events, or important locations if they so wish. The detailed map entries are written in a manner that allows the product to be as game system/edition generic as possible. The flavor is that of typical space opera variety, allowing you to add or remove as much of a “space fantasy” flavor as you need. As discussed prior, all the important bits are kept to one sheet of paper, allowing you to print off only that if you wish and also allowing you to quickly reference locations without having to flip through a bunch of pages. An additional version of the map is provided as well. This version lacks the numbered locations and the descriptions, giving the GM something to print if they wish to present to the player characters. The characters can use this map to keep track of where they have been and where they might be going (or wishing to explore).

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