Vanguard: Varmisk Fallen Expanded Rules
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From publisher blurb: With rules that can adapt and grow with the experience of the players, VANGUARD is great as a RPG introduction or, the game on which to build an in-depth space opera campaign of epic proportions. Adding to the information covered in the core rule book these expanded rules contain: New information on Ashen and the VANGUARD universe 11 new species for player characters and npcs as well as species specific talents And over a dozen new general talents More gear, including gear talents adding a whole new level of versatility and awesome to your armour, weapons and tech New powered armour Supportware for hackers and rules for fly-wi hacks, mazegates and generating nodes on the go for GMs New esperance abilities to expand on those from the core rules Introduction of full-body prosthetics, and rules for remote puppets MAULs! with rules for designing, piloting, fighting and MAUL talents and gear Starship rules, how to design them, tailor them, pilot them and keep them in working condition Space combat, from individuals to starship fleets, battling it out amongst the void of space Tables for astral and planetary surveys, scouting and resource gathering to make your fortune as a rogue trader or mining magnate Creation of cryfuses, adding a whole new element to your gear, personalising them and making them legendary Guidelines to help new GMs cover some of the more difficult social interaction of roleplay between PCs and NPCs Persons of Interest list and a few unique NPCs to use in your games As well as all new information, tech sheets and opponents from the tanarii threat.