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Two-Fisted Tales Revised

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Why Two-Fisted Tales? It's fast. * Character creation is simple: pick a pulp template and customize it (or use the Everyman template to create your own custom pulp icon). * Roll the dice, adding your relevant ability rating and either a specialty or mastery bonus. Compete against a target number or opponent. * Use standard playing cards to increase or decrease a die roll or increase/decrease damage. Want to pull off a stunt? Play a high-value card. The effect can be enormous. * Bonus/penalty dice may be added/subtracted to the roll, depending on his actions. It's scalable. * Choose from one of four different reality levels (gritty, escapist, fantastic, and amazing) to portray noir-style, gritty characters to super-heroic legends. * Go head-to-head with giant creatures like dinosaurs. It's easy to GM. * Use the random scenario and location tables to lay the groundwork for your adventures. * Use the villainous templates to create antagonists just as easily as creating heroes, while also adding random habits, style, and motivations. It's true pulp. * The book introduces you to the world of pulp stories from the Thirties and Forties. * Push the limits of true pulp with unusual gadgets, hypnotic powers, martial arts, magic, and special powers.

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