Twen Politspiel: Werden Sie Kanzler
Game Info
Each player chooses a starting position (CDU, SPD, FDP, APO) from wich to reach the "Kanzler"-Space to win the game. Movement is determined by a die. On the roll of a 6, the player may leave the starting space or, if this happens during play, he gets a free turn. On some spaces events hinder or benefit the player. Each player has to travel around the outer ring, before he may enter the inner ring, by getting on a T-space. If a player gets on a K-space he may choose to take the risky shortcut. —user summary
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