Try-Max
Game Info
A strategy game which is a cross between rugby and draughts. Players have 15 counters representing their team, and alternate moving one of their counters each turn. There is no concept however of a ball, so any piece making it to the opponents end of the pitch is deemed to have scored. Different pieces have slightly different rules, so the fullback may move sideways (to block an opponent), while a winger may move double on certain turns. There are also spaces which bring into play referee and kicking cards to add additional options.
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