RPG

Tricube Tales: Solo Rules

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RpgitemAlternate Rules (Variant Core Rules)

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Description

From publisher blurb: Tricube Tales is a rules-lite roleplaying system capable of handling a wide range of different genres and settings. Its simplicity lends itself well to solo play, and it should work with most generic solo rules, but these guidelines are designed to complement the Tricube Tales one-page settings. This product can be printed on a single sheet of paper. The first page explains how to answer questions, and offers some general advice for running solo games, while the second page explains how to structure the story, and provides random tables for scenes, locations, people, and events. The PDF uses layers for ease of printing. Solo and GMless Gaming Roleplaying games are traditionally played with a Game Master, who runs the adventure and answers the players’ questions. By contrast, these rules are designed for playing without a Game Master, using dice and random tables (usually called “oracle tables” in the solo gaming community) to provide interpretive answers—much like flipping a coin, using a Magic 8-Ball, or rolling Story Cubes. So why play without a GM? Sometimes it may be difficult to find a group willing to play your favorite game, or prove impossible to schedule a time that suits everyone. Or perhaps you’re in lockdown during the pandemic and have limited internet access, or simply don’t like playing online. You might even have a regular group, but find that nobody wants to be the Game Master, so you’d like some way to play without one.

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